#include <ctype.h>
#include "curses.h"

/*
 * @(#)mille.h	1.1 (Berkeley) 4/1/82
 */

/*
 * Miscellaneous constants
 */

#define	unsgn		unsigned
#define	CARD		short

#define	ARNOLD		214	/* my uid			*/

#define	GURP		28672	/* bad uid			*/
#define	MAXUSERS	35	/* max # of users for startup	*/
#define	HAND_SZ		7	/* number of cards in a hand	*/
#define	DECK_SZ		101	/* number of cards in decks	*/
#define	NUM_SAFE	4	/* number of saftey cards	*/
#define	NUM_MILES	5	/* number of milestones types	*/
#define	NUM_CARDS	20	/* number of types of cards	*/
#define	BOARD_Y		17	/* size of board screen		*/
#define	BOARD_X		40
#define	MILES_Y		7	/* size of mileage screen	*/
#define	MILES_X		80
#define	SCORE_Y		17	/* size of score screen		*/
#define	SCORE_X		40
#define	MOVE_Y		10	/* Where to print move prompt	*/
#define	MOVE_X		20
#define	ERR_Y		15	/* Where to print errors	*/
#define	ERR_X		5
#define	EXT_Y		4	/* Where to put Extension	*/
#define	EXT_X		9

#define	PLAYER		0
#define	COMP		1

#define	W_SMALL		0	/* Small (initial) window	*/
#define	W_FULL		1	/* Full (final) window		*/

/*
 * Move types
 */

#define	M_DISCARD	0
#define	M_DRAW		1
#define	M_PLAY		2
#define	M_ORDER		3

/*
 * Scores
 */

#define	SC_SAFETY	100
#define	SC_ALL_SAFE	300
#define	SC_COUP		300
#define	SC_TRIP		400
#define	SC_SAFE		300
#define	SC_DELAY	300
#define	SC_EXTENSION	200
#define	SC_SHUT_OUT	500

/*
 * safety descriptions
 */

#define	S_UNKNOWN	0	/* location of safety unknown	*/
#define	S_IN_HAND	1	/* safety in player's hand	*/
#define	S_PLAYED	2	/* safety has been played	*/
#define	S_GAS_SAFE	0	/* Gas safety card index	*/
#define	S_SPARE_SAFE	1	/* Tire safety card index	*/
#define	S_DRIVE_SAFE	2	/* Driveing safety card index	*/
#define	S_RIGHT_WAY	3	/* Right-of-Way card index	*/
#define	S_CONV		15	/* conversion from C_ to S_	*/

/*
 * card numbers
 */

#define	C_INIT		-1
#define	C_25		0
#define	C_50		1
#define	C_75		2
#define	C_100		3
#define	C_200		4
#define	C_EMPTY		5
#define	C_FLAT		6
#define	C_CRASH		7
#define	C_STOP		8
#define	C_LIMIT		9
#define	C_GAS		10
#define	C_SPARE		11
#define	C_REPAIRS	12
#define	C_GO		13
#define	C_END_LIMIT	14
#define	C_GAS_SAFE	15
#define	C_SPARE_SAFE	16
#define	C_DRIVE_SAFE	17
#define	C_RIGHT_WAY	18

/*
 * prompt types
 */

#define	MOVEPROMPT		0
#define	REALLYPROMPT		1
#define	ANOTHERHANDPROMPT	2
#define	ANOTHERGAMEPROMPT	3
#define	SAVEGAMEPROMPT		4
#define	SAMEFILEPROMPT		5
#define	FILEPROMPT		6
#define	EXTENSIONPROMPT		7
#define	OVERWRITEFILEPROMPT	8

#ifndef erasechar
#   define erasechar()	_tty.c_cc[VERASE]
#endif
#ifndef killchar
#   define killchar()	_tty.c_cc[VKILL]
#endif

typedef struct {
	bool	coups[NUM_SAFE];
	bool	can_go;
	bool	new_battle;
	bool	new_speed;
	short	safety[NUM_SAFE];
	short	sh_safety[NUM_SAFE];
	short	nummiles[NUM_MILES];
	short	sh_nummiles[NUM_MILES];
	CARD	hand[HAND_SZ];
	CARD	sh_hand[HAND_SZ];
	CARD	battle;
	CARD	sh_battle;
	CARD	speed;
	CARD	sh_speed;
	int	mileage;
	int	sh_mileage;
	int	hand_tot;
	int	sh_hand_tot;
	int	safescore;
	int	sh_safescore;
	int	coupscore;
	int	total;
	int	sh_total;
	int	games;
	int	sh_games;
	int	was_finished;
} PLAY;

/*
 * macros
 */

#define	other(x)	(1 - x)
#define	nextplay()	(Play = other(Play))
#define	nextwin(x)	(1 - x)
#define	opposite(x)	(Opposite[x])
#define	issafety(x)	(x >= C_GAS_SAFE)

/*
 * externals
 */

extern bool	Debug, Finished, Next, On_exit, Order, Saved;

extern char	*C_fmt, **C_name, *Fromfile, Initstr[];

extern int	Card_no, End, Handstart, Movetype, Numcards[], Numgos,
		Numneed[], Numseen[NUM_CARDS], Play, Value[], Window;

extern CARD	Deck[DECK_SZ], Discard, Opposite[NUM_CARDS], Sh_discard,
		*Topcard;

extern FILE	*outf;

extern PLAY	Player[2];

extern WINDOW	*Board, *Miles, *Score;

/*
 * functions
 */

CARD	getcard();
int     canplay(PLAY *pp, PLAY *op, CARD card);
int     check_ext(bool forcomp);
int     onecard(PLAY *pp);
int     roll(int ndie, int nsides);
int     isrepair(CARD card);
int     safety(CARD card);
int     getyn(int promptno);
int     rest_f(char *file);
int     readch(void);
int     save(void);
int     error(char *str, int arg);

void    getmove(void);
void    account(CARD card);
void    sort(CARD *hand);
void    die(void);
void    newscore(void);
void    shuffle(void);
void    init(void);
void    newboard(void);
void    prboard(void);
void    domove(void);
void    check_more(void);
void    prompt(int promptno);
void    calcmove(void);
void    rub(int sig);
void    prscore(bool for_real);
void    finalscore(PLAY *pp);
void    varpush(int file, int (*func)());
